1. 03 Sep, 2013 - 2 commits
  2. 01 Sep, 2013 - 1 commit
    • Jingning Han's avatar
      Fix 32x32 forward transform SSE2 version · 3cf46fa5
      Jingning Han authored
      This commit fixed the potential overflow issue in the SSE2
      implementation of 32x32 forward DCT. It resolved the corrupted
      coded frames in the border of scenes.
      
      Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
      3cf46fa5
  3. 30 Aug, 2013 - 4 commits
  4. 29 Aug, 2013 - 13 commits
    • Jingning Han's avatar
      Refactor 16x16 unit tests · ec4b2742
      Jingning Han authored
      Make the new test module comply to the unit test rules.
      
      Change-Id: Id79ff7f03f870973ffbc74f26d64edb418b75299
      ec4b2742
    • Jingning Han's avatar
      c86c5443
    • Paul Wilkins's avatar
      Added per pixel inter rd hit count stats · 1f4bf79d
      Paul Wilkins authored
      Added some code to output normalized rd hit count stats.
      In effect this approximates to the average number of rd
      operations/tests per pixel for the sequence.
      
      The results are not quite accurate and I have not bothered
      to account for partial SB64s at frame edges and for key frames
      However they do give some idea of the number of modes /
      prediction methods being tested for each pixel across the
      different partition sizes. This indicates how much scope their
      is for further gains either by reducing the number of partitions
      examined or the modes per partition through heuristics.
      
      Patch 3 moved place where count incremented so partial rd
      tests that are aborted with INT_MAX return are also counted.
      
      Example numbers for first 50 frames of Akiyo.
      Speed 0 ~84.4 rd operations / pixel
      Speed 1 ~28.8
      Speed 2 ~11.9
      
      Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8
      1f4bf79d
    • Deb Mukherjee's avatar
    • James Zern's avatar
      Merge changes Ib1e853f9,Ifd75c809,If3e83404 · e83e8f04
      James Zern authored
      * changes:
        consistently name VP9_COMMON variables #3
        consistently name VP9_COMMON variables #2
        consistently name VP9_COMMON variables #1
      e83e8f04
    • Yaowu Xu's avatar
      Merge "Fixed potential overflows" · ee961599
      Yaowu Xu authored
      ee961599
    • James Zern's avatar
      consistently name VP9_COMMON variables #3 · d765df27
      James Zern authored
      stragglers
      
      Change-Id: Ib1e853f9a331b7b66639dc34d79568d84d1930f1
      d765df27
    • James Zern's avatar
      consistently name VP9_COMMON variables #2 · aa053212
      James Zern authored
      oci -> cm
      
      Change-Id: Ifd75c809d9cc99034d3c2fccc4653a78b3aec21f
      aa053212
    • James Zern's avatar
      consistently name VP9_COMMON variables #1 · 924d7451
      James Zern authored
      pc -> cm
      
      Change-Id: If3e83404f574316fdd3b9aace2487b64efdb66f3
      924d7451
    • Dmitry Kovalev's avatar
      Merge "Renaming txfm_size to tx_size." · e80bf802
      Dmitry Kovalev authored
      e80bf802
    • Jingning Han's avatar
      Fix overflow issue in SSSE3 32x32 quantization · abff6788
      Jingning Han authored
      The 32x32 quantization process can potentially have the intermediate
      stacks over 16-bit range, thereby causing enc/dec mismatch. This commit
      fixes this overflow issue in the SSSE3 implementation, as well as the
      prototype, of 32x32 quantization.
      
      This fixes issue 607 from webm@googlecode.
      
      Change-Id: I85635e6ca236b90c3dcfc40d449215c7b9caa806
      abff6788
    • Yaowu Xu's avatar
      Fixed potential overflows · aaa7b444
      Yaowu Xu authored
      The two arrays are typically initialized to INT64_MAX, if they are not
      filled with valid values before the addition, the values can overflow
      and lead to wrong results.
      
      Change-Id: I515de22cf3e8f55af4b74bdb2c8eb821a02d3059
      aaa7b444
    • Scott LaVarnway's avatar
      Improved mb_lpf_horizontal_edge_w_sse2_8 · 22dc946a
      Scott LaVarnway authored
      This patch is a reformatted version of optimizations done by
      engineers at Intel (Erik/Tamar) who have been providing
      performance feedback for VP9.  For the test clips used (720p, 1080p),
      up to 1.2% performance improvement was seen.
      
      Change-Id: Ic1a7149098740079d5453b564da6fbfdd0b2f3d2
      22dc946a
  5. 28 Aug, 2013 - 7 commits
  6. 27 Aug, 2013 - 13 commits