texture3d.cpp 3.26 KiB
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#include "texture3d_p.h"
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
/*!
 * \qmltype Texture3D
 * \since QtCanvas3D 1.0
 * \ingroup qtcanvas3d-qml-types
 * \brief Contains an OpenGL texture.
 * An uncreatable QML type that contains an OpenGL texture. You can get it by calling
 * \l{Context3D::createTexture()}{Context3D.createTexture()} method.
/*!
 * \internal
CanvasTexture::CanvasTexture(QObject *parent) :
    CanvasAbstractObject(parent),
    m_textureId(0),
    m_isAlive(true)
    initializeOpenGLFunctions();
    glGenTextures(1, &m_textureId);
/*!
 * \internal
CanvasTexture::~CanvasTexture()
    if (m_textureId)
        glDeleteTextures(1, &m_textureId);
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} /*! * \internal */ void CanvasTexture::bind(CanvasContext::glEnums target) { if (!m_textureId) return; glBindTexture(GLenum(target), m_textureId); } /*! * \internal */ GLuint CanvasTexture::textureId() const { if (!m_isAlive) return 0; return m_textureId; } /*! * \internal */ bool CanvasTexture::isAlive() const { return bool(m_textureId); } /*! * \internal */ void CanvasTexture::del() { if (m_textureId) glDeleteTextures(1, &m_textureId); m_textureId = 0; } /*! * \internal */ QDebug operator<<(QDebug dbg, const CanvasTexture *texture) { if (texture) dbg.nospace() << "Texture3D("<< ((void*) texture) << ", name:" << texture->name() << ", id:" << texture->textureId() << ")"; else dbg.nospace() << "Texture3D("<< ((void*) texture) <<")"; return dbg.maybeSpace(); } QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE