shaderprecisionformat_p.h 3.06 KiB
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//  W A R N I N G
//  -------------
// This file is not part of the QtCanvas3D API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
// We mean it.
#ifndef SHADERPRECISIONFORMAT_P_H
#define SHADERPRECISIONFORMAT_P_H
#include "abstractobject3d_p.h"
#include <QObject>
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
class CanvasShaderPrecisionFormat : public CanvasAbstractObject
    Q_OBJECT
    Q_PROPERTY(int rangeMin READ rangeMin NOTIFY rangeMinChanged)
    Q_PROPERTY(int rangeMax READ rangeMax NOTIFY rangeMaxChanged)
    Q_PROPERTY(int precision READ precision NOTIFY precisionChanged)
public:
    explicit CanvasShaderPrecisionFormat(QObject *parent = 0);
    inline void setRangeMin(int min) { m_rangeMin = min; }
    inline void setRangeMax(int max) { m_rangeMax = max; }
    inline void setPrecision(int precision) { m_precision = precision; }
7172737475767778798081828384858687888990
inline int rangeMin() { return m_rangeMin; } inline int rangeMax() { return m_rangeMax; } inline int precision() { return m_precision; } signals: void rangeMinChanged(int rangeMin); void rangeMaxChanged(int rangeMax); void precisionChanged(int precision); private: int m_rangeMin; int m_rangeMax; int m_precision; }; QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE #endif // SHADERPRECISIONFORMAT_P_H