Commit 0c9c0bff authored by Miikka Heikkinen's avatar Miikka Heikkinen
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Add attribute aliasing issue to known conformance issues


Change-Id: I898ead7a6814aede70ff592c1e68e7cf5a197e2a
Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
Showing with 3 additions and 0 deletions
......@@ -194,5 +194,8 @@
* In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib
* 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use
* location 0, and use enableVertexAttribArray() to make it array-enabled.
*
* \li No special error detection for binding attributes to overlapping locations
* (i.e. attribute aliasing) when linking a shader program.
* \endlist
*/
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