1. 28 Nov, 2014 - 1 commit
  2. 27 Nov, 2014 - 1 commit
  3. 24 Nov, 2014 - 1 commit
  4. 20 Nov, 2014 - 1 commit
    • Jocelyn Turcotte's avatar
      Use a relative install_name for QtWebEngineProcess' dependencies · 8af12f0c
      Jocelyn Turcotte authored
      
      Until we can rely on Qt using @rpath on OSX, QtWebEngineProcess'
      dependencies must either be updated by macdeployqt when creating
      an .app bundle, either we must make that path relative at build
      time.
      
      Since QtWebEngineProcess.app is always deployed inside
      QtWebEngineCore.framework, we can safely assume that the dylib is
      always in a parent directory and that QtCore.framework can be found
      one directory higher.
      
      The additional dependencies of QtWebEngineCore.framework will be
      handled by the dynamic linker when it gets loaded, but this only
      works for QtWebEngineProcess when macdeployqt uses @loader_path
      instead of @executable_path (then relative to the application which
      is in a different directory than QtWebEngineProcess).
      This can be forced by passing a non-empty value for its
      -executable= command-line argument (e.g
      `macdeployqt Browser.app -executable=Browser.app/Contents/MacOS/Browser`)
      
      All this will be much simpler once we got Qt framework builds to use
      @rpath instead in a future minor version.
      
      Task-number: QTBUG-41611
      Change-Id: Ied46c65a09f7033b622708da6e3d85855f9abf34
      Reviewed-by: default avatarAndras Becsi <andras.becsi@digia.com>
      v5.4.0-rc1
      8af12f0c
  5. 17 Nov, 2014 - 1 commit
  6. 15 Nov, 2014 - 1 commit
  7. 12 Nov, 2014 - 3 commits
  8. 11 Nov, 2014 - 1 commit
    • Jocelyn Turcotte's avatar
      Disable accelerated 2D canvas rendering with ANGLE · 4f4a3346
      Jocelyn Turcotte authored
      
      ANGLE isn't thread-safe and we're already taking a risk by letting
      Chromium do texture upload from the GPU thread with a shared GL
      context.
      
      Any kind of drawing happening concurrently between the GPU thread and
      the Qt scene graph thread might currently end up drawing on the same
      device context and this is creating visual artifacts and Direct3D
      errors.
      
      We're already disabling WebGL but we should also disable accelerated
      2D canvas rendering to lower that risk. We should ultimately disable
      ANGLE from within Chromium or fix multithreading issues to properly
      support GL rendering scenarios across threads.
      
      Task-number: QTBUG-41627
      Change-Id: I37a7a778f0e1066a454f51bb38e98df4dea8767e
      Reviewed-by: default avatarPierre Rossi <pierre.rossi@gmail.com>
      Reviewed-by: default avatarAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>
      4f4a3346
  9. 10 Nov, 2014 - 4 commits
  10. 07 Nov, 2014 - 2 commits
  11. 06 Nov, 2014 - 4 commits
  12. 05 Nov, 2014 - 2 commits
  13. 04 Nov, 2014 - 2 commits
  14. 03 Nov, 2014 - 1 commit
  15. 29 Oct, 2014 - 5 commits
  16. 28 Oct, 2014 - 4 commits
  17. 27 Oct, 2014 - 1 commit
  18. 21 Oct, 2014 - 1 commit
  19. 16 Oct, 2014 - 3 commits
  20. 15 Oct, 2014 - 1 commit