Disable accelerated 2D canvas rendering with ANGLE
ANGLE isn't thread-safe and we're already taking a risk by letting Chromium do texture upload from the GPU thread with a shared GL context. Any kind of drawing happening concurrently between the GPU thread and the Qt scene graph thread might currently end up drawing on the same device context and this is creating visual artifacts and Direct3D errors. We're already disabling WebGL but we should also disable accelerated 2D canvas rendering to lower that risk. We should ultimately disable ANGLE from within Chromium or fix multithreading issues to properly support GL rendering scenarios across threads. Task-number: QTBUG-41627 Change-Id: I37a7a778f0e1066a454f51bb38e98df4dea8767e Reviewed-by:Pierre Rossi <pierre.rossi@gmail.com> Reviewed-by:
Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
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