Optimize the QMatrix4x4 after a conversion from SkMatrix44
This avoids using a General matrix for tile transformations which are usually only translations in our case. Change-Id: Ic947d7ef9b78de6d5d16ea718cc03255e38a8097 Reviewed-by:Michael Bruning <michael.bruning@digia.com> Reviewed-by:
Andras Becsi <andras.becsi@digia.com>
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