1. 12 Nov, 2014 - 3 commits
  2. 11 Nov, 2014 - 1 commit
    • Jocelyn Turcotte's avatar
      Disable accelerated 2D canvas rendering with ANGLE · 4f4a3346
      Jocelyn Turcotte authored
      
      ANGLE isn't thread-safe and we're already taking a risk by letting
      Chromium do texture upload from the GPU thread with a shared GL
      context.
      
      Any kind of drawing happening concurrently between the GPU thread and
      the Qt scene graph thread might currently end up drawing on the same
      device context and this is creating visual artifacts and Direct3D
      errors.
      
      We're already disabling WebGL but we should also disable accelerated
      2D canvas rendering to lower that risk. We should ultimately disable
      ANGLE from within Chromium or fix multithreading issues to properly
      support GL rendering scenarios across threads.
      
      Task-number: QTBUG-41627
      Change-Id: I37a7a778f0e1066a454f51bb38e98df4dea8767e
      Reviewed-by: default avatarPierre Rossi <pierre.rossi@gmail.com>
      Reviewed-by: default avatarAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>
      4f4a3346
  3. 10 Nov, 2014 - 4 commits
  4. 07 Nov, 2014 - 2 commits
  5. 06 Nov, 2014 - 4 commits
  6. 05 Nov, 2014 - 2 commits
  7. 04 Nov, 2014 - 2 commits
  8. 03 Nov, 2014 - 1 commit
  9. 29 Oct, 2014 - 5 commits
  10. 28 Oct, 2014 - 4 commits
  11. 27 Oct, 2014 - 1 commit
  12. 21 Oct, 2014 - 1 commit
  13. 16 Oct, 2014 - 3 commits
  14. 15 Oct, 2014 - 3 commits
  15. 14 Oct, 2014 - 3 commits
  16. 13 Oct, 2014 - 1 commit