- 28 Nov, 2014 - 1 commit
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Albert Astals Cid authored
Change-Id: Ic0e594cb53016e6f68fbfb6e6064707344afefef Reviewed-by:
Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by:
Gunnar Sletta <gunnar@sletta.org>
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- 25 Aug, 2014 - 1 commit
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Jani Heikkinen authored
- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by:
Jani Heikkinen <jani.heikkinen@digia.com>
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- 01 May, 2014 - 1 commit
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Gunnar Sletta authored
Having to subclass just to delete the texture is a bit tedious. Change-Id: I26c7e0b5c053ba70e004949ead748e50756d9b39 Reviewed-by:
Michael Brasser <michael.brasser@live.com> Reviewed-by:
Laszlo Agocs <laszlo.agocs@digia.com>
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- 07 Apr, 2014 - 1 commit
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Gunnar Sletta authored
Task-number: QTBUG-37646 Change-Id: I2f27568ebd89c1f451f910dd03ea21c01c4adad1 Reviewed-by:
Laszlo Agocs <laszlo.agocs@digia.com>
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- 21 Oct, 2013 - 1 commit
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Gunnar Sletta authored
A texture based node without a valid texture is not allowed, as the material and the renderer will only tolerate well-formed nodes. If a node is missing any part of its material state it should not be in the scene graph in the first place. Because of an "optimization" in QSGDefaultImageNode::setTexture and QSGSimpleTextureNode::setTexture, we must temporarily set the texture to 0 to ensure that it gets updated properly. This temporarily puts the node into an invalid state which can lead to crashes when QSGNode::markDirty() reaches the renderer. Task-number: QTBUG-34062 Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e Reviewed-by:
Laszlo Agocs <laszlo.agocs@digia.com>
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- 30 Sep, 2013 - 1 commit
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Gunnar Sletta authored
Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e Reviewed-by:
Lars Knoll <lars.knoll@digia.com>
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- 12 Aug, 2013 - 2 commits
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Gunnar Sletta authored
When used in an atlas, changing the texture also changes the geometry. Change-Id: I744eb0ef58aed9f3a5e51ea89c4da1fad5824633 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Gunnar Sletta authored
This define is quite useful for debugging scene graph internals, but it is disabled by default to conserve memory. For clarity, I renamed the define to QSG_RUNTIME_DESCRIPTION. Change-Id: Ie5ff44d67af38adc65d0d09255d8533dc7a33bff Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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- 16 Apr, 2013 - 1 commit
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Sean Harmer authored
This commit introduces the enum TextureCoordinatesTransformFlag and corresponding QFlags OR combination TextureCoordinatesTransformMode. This enum is used to control the orientation of texture coordinates relative to window/item coordinates. The common use case addressed by this commit is when rendering to a texture via an FBO using some 3rd party OpenGL library. Some libraries do not offer a way to orient the rendered output which results in the texture being displayed upside down when used in conjunction with QSGSimpleTextureNode. There are a number of possible solutions to this: 1 Mirror the item by scaling by -1 in the y-direction in QML document 2 Use a custom material (shader) that transforms texture coordinates in GLSL 3 Generate texture coordinates differently This commit opts for approach 3. Approach 1 is ugly and visible to the end user and also causes more work when other transformations interact with the necessary scaling. Approach 2 has a performance cost in both switching material (shader) and also in additional per-vertex or per- fragment operations. The chosen approach hides it from the end user and has zero runtime cost delta compared to any other textured quad. Change-Id: I95870da50a09d113aeff2681bfd458669ec7a5a4 Reviewed-by:
Gunnar Sletta <gunnar.sletta@digia.com>
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- 10 Jan, 2013 - 1 commit
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Sergio Ahumada authored
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by:
Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by:
Sergio Ahumada <sergio.ahumada@digia.com>
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- 23 Sep, 2012 - 1 commit
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Iikka Eklund authored
Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by:
Lars Knoll <lars.knoll@digia.com>
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- 07 Sep, 2012 - 1 commit
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Kim Motoyoshi Kalland authored
Change-Id: I03c4faa1aee60cd1ad706cb6c1b983f03311d251 Reviewed-by:
aavit <qt_aavit@ovi.com>
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- 24 Feb, 2012 - 1 commit
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Matthew Vogt authored
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by:
Martin Jones <martin.jones@nokia.com>
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- 30 Jan, 2012 - 1 commit
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Jason McDonald authored
As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908 Reviewed-by:
Rohan McGovern <rohan.mcgovern@nokia.com>
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- 23 Jan, 2012 - 1 commit
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Jason McDonald authored
Replace Nokia contact email address with Qt Project website. Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c Reviewed-by:
Rohan McGovern <rohan.mcgovern@nokia.com> Reviewed-by:
Alan Alpert <alan.alpert@nokia.com>
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- 17 Jan, 2012 - 1 commit
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Jason McDonald authored
Update copyright headers from before 2011, and a couple of new ones that were merged after the previous change to copyright headers. Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366 Reviewed-by:
Rohan McGovern <rohan.mcgovern@nokia.com>
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- 02 Dec, 2011 - 1 commit
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Kent Hansen authored
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode...
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- 27 Sep, 2011 - 1 commit
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Casper van Donderen authored
Change-Id: I763b1fdabdac36935bd14005a9e38b2494319726 Reviewed-on: http://codereview.qt-project.org/5521 Reviewed-by:
Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by:
Casper van Donderen <casper.vandonderen@nokia.com>
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- 08 Jul, 2011 - 1 commit
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Jyri Tahtela authored
Replace old license header with correct one. Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10 Reviewed-on: http://codereview.qt.nokia.com/1312 Reviewed-by:
Jyri Tahtela <jyri.tahtela@nokia.com>
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- 20 May, 2011 - 1 commit
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Bjørn Erik Nilsen authored
Reviewed-by: Gunnar
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- 06 May, 2011 - 1 commit
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Samuel Rødal authored
Reviewed-by: Kim
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- 27 Apr, 2011 - 1 commit
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Qt by Nokia authored
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469
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