Find and hold mask texture of render passes
Even if we don't yet implement handling it, we need to hold it to not assert later on it missing from held resources. Task-number: QTBUG-67414 Change-Id: Ic14efba383ba7f1809238768b386b2254fad7121 Reviewed-by:Jüri Valdmann <juri.valdmann@qt.io> Reviewed-by:
Viktor Engelmann <viktor.engelmann@qt.io>
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