Fixed QtGui's GL paint engine getting out of sync when using QtOpenGL
We need to reset the active_engine belonging to QOpenGLContext whenever
we make the QtOpenGL paint engine active, to give the OpenGL paint
engine in QtGui a chance to sync its state if we've used the QtOpenGL
paint engine inbetween.
Change-Id: I445ce2f99bfbacf55650c881c4fdf07f2ff85069
Reviewed-by:
Jørgen Lind <jorgen.lind@digia.com>
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